﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Pool.GenericPool`1
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Pool
{
  /// <summary>
  ///   <para>Provides a static implementation of Pool.ObjectPool_1.</para>
  /// </summary>
  public class GenericPool<T> where T : class, new()
  {
    internal static readonly ObjectPool<T> s_Pool = new ObjectPool<T>((Func<T>) (() => new T()));

    public static T Get() => GenericPool<T>.s_Pool.Get();

    public static PooledObject<T> Get(out T value) => GenericPool<T>.s_Pool.Get(out value);

    public static void Release(T toRelease) => GenericPool<T>.s_Pool.Release(toRelease);
  }
}
